Think of it like a pre-release build of a game before it officially goes live. Public Beta serves as a Testing page of 1356 - A Timeline Extension Mod for EUIV. (Mappers come to mind first.)ĭiscord Link: (Come Join us! Chat, or if you have experience and want to help ask!) We're looking for more help of any shape! (Scripters, ARTISTS, Localisation help (Any Language), and people with experience modding EU4 in general. The Missions Expanded Team - The Expanded Missions UI (Next Patch) Ok, so let me try to give you guys a rundown of what this is: This mod (don't really have a working title for it yet) is, at the base, an extended timeline mod to 2013 (perhaps even to 2020 if I'm ambitious enough to forsee the future). Mexdus - Berg & Cologne Ideas (Next Patch) Kathosky - Age of Feudalism Objectives/Age Bonuses/Castile&Trastamara Civil War
Victoria - Scripter ( Missions/Events/Flavor )ĭanJonMin - Former lead, creator of the original 1356 mod J4freeman - Events (Southeast Asia/Malaysia Flavor) Stuvi - Portuguese Translator, Historian, Compatibility Tester Work with our community to make changes, and tweaks that represent the interests of not only us devs, but the players tooĬountFlandy/Aaron2140p - Co-Lead (Communications, Scripting)
#Europa universalis 4 extended timeline mod for 1.11 mods
Provide as much compatibility between other mods as we reasonably can (WIP) Mechanics to further Simulate the Feudal EraĬontinue adding Missions to as many tags as we can Hundreds of New Events relating to historical events that occurred at the timeĪ handful of Mission Trees for various nations, all based on historical or plausible historical outcomes What's been changed with our mod, one might ask? Good question Timmy! Below is a short list of what we've changed in the mod, and a few goals of ours moving forward!Ī start date of 1356, all complete with as historical province ownership as we can find Professionally written event chains to help simulate historic events (Kalmar Union, Hussite Revolution, etc) Diplomacy for the whole additional time period added (Hundred Years' War anyone?) 6 New Tech levels, with many existing techs being tweaked for better balance with our start date A new Age: The Age of Feudalism (with custom art!) As many historical rulers as we can find Read more You will need the main Extended Timeline mod in order to use this mod. Besides added missions, a few new estates have been added in relation to the missions. Many new nations that existed at the time (York, Lancaster, Jalayirids, etc)